![]() ![]() You can use them as buffer nations, and force others to either attack them or move around them to get to you. Leave the small AI nations alone at the start of the game. Railroads also increase the speed of troops moving across that territory and Harbors decrease the embarking/disembarking time of troops.Ĩ. Railroads, Harbors, and Factories all increase the production of the resource that territory produces. Cars and Calvary are useful before anyone has artillery and can give you a leg up on players just using infantry.ħ. Build advanced units as soon as possible. Level 2+ forts hide troop counts and helps tremendously in defending your land from attacks.Ħ. Communication with your allies is super important.ĥ. Teaming up with your neighbors can reduce troop loss when attacking countries together. If any of them drop to 0 you're going to start losing moral and troops and your provinces will start revolting.Ĥ. That will prevent the province from revolting and any troops on there going to another country.ģ. ![]() When taking a new territory make sure you have at least 7 troops on the province until the moral goes up at day change. If you don't have them you will not produce any new troops.Ģ. When you load into a game make sure you have Recuitment Centers built. ![]()
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